Wednesday, October 9, 2013


Push-Me, Pull-You
"I'm Tellin' Ya, It's a Hell of a Story"

Gravity may just appear to you the shortest movie you've seen in awhile.  It lasts all of ninety minutes, but it rips by, despite long, leisurely takes where nothing much is happening (The opening shot alone is 17 minutes long without a traditional edit).  In that, it gets the yin-yang of space travel just so—floating at a relative leisurely pace while simultaneously moving at 16,000 mph, or as one test pilot describes the job—hours of boredom punctuated by moments of sheer terror.

Gravity pushes that out a bit, with many moments of sheer terror, but without some trumped up space monster hiding in lunar rocks (Apollo 18) or below the ice (Europa Station).  No, it doesn't need anything fancy.  It goes for the basics—a limitless indifferent Universe.

Up in space, aboard a futuristic space shuttle, terror comes by every 90 minutes or so, as a catastrophic collision between old Russian communication satellites causes a debris field hurtling by tearing holes through what ever fragile life-sustaining contraption we can put up there. Director Alfonso Cuarón (and his co-scenarist son Jonás) put the stakes right up front.  "Life in Space is Impossible."

They, then, spend the next 90 minutes destroying whatever faith in technology and science you might have.  It's an evangelist's dream come true.

That debris field starts out with a few little pieces, but like a cosmic game of "Asteroids" every collision creates more junk, sprays of it, and that just makes everything worse.  Space is our garbage field—Cuarón underpins the point by showing us all the junk—pens, screws, cuff-links ("cuff-links??")—floating in zero-g inside the space stations and capsules we put up there in some sort of mad attempt to make normal life in space.  It's a cosmic joke that after years of polluting the Earth, our garbage is making space uninhabitable (as if it ever was), too.

But, that's a lot of deep thought for after the film is over (as are some anomalies and plot conveniences).*  In the watching, Gravity is a fun-ride on so many levels, a visual romp and roller-coaster—the dialogue being mostly tangential and matter-of-fact—as the crew of the shuttle Explorer must deal with the fact that every 90 minutes their equipment is going to take a debilitating series of hits that might burst their protective bubbles just to survive.  The film is in mostly long, swooping stretches (the edits, interestingly, in dialogue situations), floating from one aspect to another, sometimes even violating the space of the astronaut's helmet, moving through the screen to get their perspective.  The novel aspect of this one is that the zero-gravity that science fictions films have recently taken pains to re-create or avoid has no restrictions in this scenario, there are no walls to bump into; if you go, you go until something stops you, slows you down, or retards your progress, and everything you do, pushes you in the opposite direction.  You can swim, but you'd better have an exit strategy for stopping, and spinning in place to turn around isn't going to help, because you're going to keep spinning.  And the series of catastrophes, hardships, and just plain pains-in-the-ass keep piling up one after the other, you would think it was Harold Lloyd up there.

Speaking of which, Gravity, besides the scrupulous pixelization of space, also boasts a dynamite sound experience.  In space, no one can hear dynamite, of course, but also no one can hear your thrusters whoosh-by, either, really. And Gravity is scrupulous about making sure you don't hear sounds in airless space, unless you absolutely have to.  Sounds are restricted to radio chatter (and interference) but also, only those sounds that would transmit through an astronaut's space-suit.  So, there are scenes where they're using power-tools? Only you don't hear the metallic grind of power-tools, you hear the vibration of the power-tools motors spinning.  But that's it.  Satellites get punctured, solar panels are torn off in bursts of shrapnel, but the most you hear is a muffled fwump if something impacts an astronaut, or vice versa.  And the theater I saw it in makes use of a Dolby system called ATMOS that pin-points where to put each particular sound as it careens through the theater.  It truly is an immersing experience in the theater.

For this space kid, despite some hokum here and there, it's the most fun I've had at the movies this year,** and someone is going to have to do something really exceptional to have better sound than this one.
Gravity is a Full-Price Ticket (Not only would I spring for 3-D, but try and see it in Dolby Atmos, for one of the craziest sound mixes I've ever heard).

* Three things, quibbles, anomalies, that are SPOILERS: 1) Sandra Bullock's hair is not plastered down on her head, but it's short, and would float around more than we see here (not a big deal, really, just a tech glitch, so the movie could get made); 2) At one point, we spend 10 minutes showing precisely how the whole friction-less world of Newton's laws of motion acts in zero-g, and then creates a cliffhanger situation that completely erases it, unnecessarily; and 3) Every 90 minutes that debris field shows up—IF everybody's in the same orbit, but one is STANDING STILL (which can't happen if you're actually orbiting) or they're going in opposite directions (at which point it would be every 45 minutes and very violently because they're colliding head-on).  As far as the plot conveniences, those are fairly obvious.

** There are some nice little in-jokes along the way.  My favorite: the unseen voice of Mission Control is Ed Harris, who played Flight Director Eugene Krantz in Apollo 13.  I could imagining him having conniption fits down on Earth: "Failure is NOT an option!" "Not on MY watch!"


Candice Frederick said...

while it was certainly a thrill ride, i got something more out of it than its effects. i thought it had a genuine and beautiful story about not giving up and fighting to live, not just survive.

"Yojimbo_5" said...

Right. But I don't want to give up too much of the story—only enough that you know from the trailers—and one can't reveal (even hint) without giving much away. Even my quibbles, although I warn about spoilers, doesn't give you an awful lot of spoilers. One had to tread lightly on this one...and I might have overcompensated in the other direction to avoid it. Almost like the movie!

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